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- Boolean options available in all versions (with default values in []):
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- confirm ask before hitting tame or peaceful monsters [TRUE]
- (fe)male sex of the player (may only be set on startup) [MALE]
- fixinv try to retain the same letter for the same object [TRUE]
- ignintr ignore interrupt signal, including breaks [FALSE]
- number_pad use the number keys to move instead of yuhjklbn [FALSE]
- pickup automatically pick up objects you move over [TRUE]
- rest_on_space count the space bar as a rest character [FALSE]
- safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE]
- silent don't use your terminal's bell sound [TRUE]
- sortpack group similar kinds of objects in inventory [TRUE]
- time display elapsed game time, in moves [FALSE]
- tombstone print tombstone when you die [TRUE]
- verbose print more commentary during the game [TRUE]
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- There are further Boolean options that exist in some versions of NetHack 3.0.
- (You can tell which options exist in your version by checking the short
- option help, which is reached by 'O?'.)
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- Boolean option if NEWS was set at compile time:
- news print any news from game administrator on startup [TRUE]
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- Boolean options if you are using MS-DOS and DGK was set at compile time:
- IBM_BIOS allow the use of IBM ROM BIOS calls [FALSE]
- rawio allow the use of raw I/O (may only be set on startup) [FALSE]
- DEC_Rainbow you are on a DEC Rainbow and want to use its graphics [FALSE]
- (if DECRAINBOW was also set at compile time)
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- Boolean options if DGK was not set at compile time:
- null allow nulls to be sent to your terminal [TRUE]
- standout use standout mode for --More-- on messages [FALSE]
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- Any Boolean option can be negated by prefixing it with a '!' or 'no'.
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- Compound options are written as option_name:option_value.
- Compound options which can be set during the game are:
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- packorder a list of default symbols for kinds of objects that gives the
- order in which your pack will be displayed
- If you specify only some kinds of items, the others from the
- default order will be appended to the end. [")[%?+!=/(*`0_]
- endgame the parts of the score list you wish to see when the game ends
- You choose a combination of top scores, scores around that of
- the ending game, and all of your own scores.
- [!own/5 top/4 around]
- fruit the name of a fruit you enjoy eating
- (basically a whimsy which NetHack uses from time to time)
- [slime mold]
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- Compound options which may be set only on startup are:
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- name the name of your character
- [obtained by asking the system or the player]
- dogname the name of your first dog [NONE]
- catname the name of your first cat [NONE]
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- graphics a list of symbols to be used in place of the default ones for
- drawing the dungeon
- The symbols are subjected to a fair amount of processing, so
- that you can use C-style escapes such as \n or \081 as well as
- indicate control characters by ^x or meta characters by \Mx.
- As usual, \ can force the next character to be taken literally.
- Since many of the default symbols are overloaded, they are
- given here by name instead of symbol, with some added notes.
- [stone (solid rock, normally ' ')
- vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)
- crwall tuwall tdwall tlwall trwall (wallified maze characters)
- vbeam hbeam lslant rslant (zap beams)
- door room corr upstair dnstair trap web pool
- fountain sink throne altar
- upladder dnladder vdbridge hdbridge]
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- Some sample options lists are
- !pickup,!tombstone,name:Gandalf,endgame:own/3 top/2 around
- female,nonews,dogname:Rover,graphics: |--------|||-\\/+.#<>\^\"}{#\\_<>##
- rest_on_space,!verbose
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